Freelance Knight

In The Queue: 504

In The Queue: 504

In The Queue: 504

Reflecting on Gen Con 2015 reveals so many new opportunities for my freelancing. During the convention this year, I had some pivotal meetings with some great publishers. Once such meeting was with Stephen Buonocore of Stronghold Games. I had conversed with Stephen through Email, but meeting Face-to-Face at Gen Con and having a chance to talk at length really strengthens a relationship. During that conversation, Stephen offered me an opportunity to work on a current game that was in development, and I was blessed to have a chance to join the 504 team. 504 by Friedmann Friese is the second game in Stronghold’s “The Great Designers Series.”

Stronghold GamesIn a distant future, scientists are able to build small alternate Earths. Exactly 504 such Earths have thus far been built. The scientists programmed each of these Worlds with an individual set of laws and rules which the residents strictly follow and consider most important for their lives. These may be exploration, consumption, economics, military, etc., and each is unique. You can visit all of these 504 alternate Earths to experience how the people are living, and decide which of these worlds harbors the best civilization. On which World do you want to live? Explore them all and decide!

504 Cover504 is scheduled to be released at Essen this year, and I am so excited! It has been a wonderful project to work on, especially the editorial team of Paul Incao from Stronghold Games and Henning Kröpke from 2F-spiele. This was my third time proofreading a board game, and I love the different style and pace of that work as a change of pace from RPGs. Board game manuals are very visual with lots of separate text locations intertwined with images, so you have to be very meticulous as you review each page. I look forward to working on more board and card games in the future. This project was also a challenge as it was a translation from the German manual to English, so I also had to identify translation issues while proofreading the game.

This was an amazing project to work on, and I am so thankful to Stephen Buonocore for giving me this opportunity. I look forward to working on other projects with Stronghold Games in the future.

What new projects have come as a result of meetings at conventions for you?




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  1. Pingback: My Games, Not Me, At Essen 2015 | Freelance Knight