Freelance Knight

In The Queue: The Thunderbirds Co-operative Board Game

In The Queue: The Thunderbirds Co-operative Board Game

In The Queue: The Thunderbirds Co-operative Board Game

Thunderbirds Board Game BoxIf you follow social media or news sites about tabletop games, you have probably already heard about the launch of the Thunderbirds Co-operative Board Game Kickstarter. Congratulations goes out to Modiphius and the fans for the quick initial funding and the fast stretch goal gains. Chris Birch, Modiphius, has released me from my NDA so I can now discuss this exciting project in the queue. Having already worked on several successful projects with Modiphius in the past, I was offered the opportunity to work on this project as well. Building a relationship of trust with a publisher opens opportunities to be involved in more than just freelance projects.  I was also honored to be in on some of the earlier discussions regarding the Thunderbirds game design, and my family had the opportunity to be playtesters of an early prototype. Now I have been asked to be a freelance proofreader on the project also.

Thunderbirds Prototype

Thunderbirds Board Game Prototype

Set in the year 2065, Thunderbirds follows the exploits of International Rescue: a secret organisation committed to saving human life, secretly founded and funded by the millionaire Tracy family. International Rescue has a host of technologically advanced land-, sea-, air-, and space-rescue vehicles and equipment ready to launch at a moment’s notice.

To bring the ultimate Thunderbirds experience to the tabletop, Modiphius has partnered with Matt Brains” Leacock, designer of the hit games PandemicForbidden Desert, and Forbidden Island. 

This project has a strict timeline with release of the base game scheduled for August 2015 (it is now February of 2015). Backers of the project even have the option of picking up their copy of the base game during late summer/fall conventions including Gen Con, Essen Spiele and Dragonmeet. With this strict timeline, I was asked to prioritize this project starting in April, when final proofs are expected to be available.

Freelance proofreading a board game has different requirements and challenges than an RPG. Proofreading a board game entails a thorough reading and critiquing of a PDF of the box text, rule book text, cards text, tiles text, and possibly text on miniatures. Board game manuals also have significantly more complex formatting, images, graphics, and general layout that must be proofed. This being the first board game produced by Modiphius, I have not yet seen a standard style document, but I assume one is forthcoming.

Is it interesting to know about projects I am working on and how I became involved? Do you find the process informative? What other information would you find beneficial for me to include in posts like this?