When I started this class back in August, I wasn’t sure what to expect. What would the students choose to design? Would they be able to complete the entire process from idea genesis to publication within one semester? How would the collaboration work with Chaosium, Inc.? As a new course, were we being unrealistic with our expectations? Apparently not! The Fall 2019 semester at Taylor University came to a close today, and Refractions of Glasston is now available for you to download on Miskatonic Repository.
Elias Taylor Winters, the CEO of TWJ Co., discovered a secret to the glass-making process that finally put him above his long-standing competition: Ball Glass. Shattering expectations for such a small company in rural Indiana, Winters has put Glasston on the map. The town and its economy are booming. But not everything in Glasston is as it should be…
Refractions of Glasston is a standalone scenario for Call of Cthulhu 7th Edition. It takes place in a rural town in northwest Indiana, set in the 1920s. Inside you’ll find:
* A thrilling mystery surrounding the town of Glasston, fueled by intrigue and disturbing encounters.
* A history of Indiana that will prepare Keepers for running a scenario in such an atypical setting.
* Hooks for incorporating local cryptids or real-life occurrences into the scenario.
* Multiple endings and ways to continue the adventure for investigation addicts.
Refractions of Glasston is the result of a creative collaboration between the Professional Writing major at Taylor University, Upland IN and Chaosium Inc. The creators are all students at Taylor University. Though many of the team are members of the professional writing major, this is their first foray into the world of RPG writing. With help and advice provided by Chaosium’s Mike Mason and Lynne Hardy, these writers, editors, and RPG enthusiasts set out to create a unique adventure for Call of Cthulhu fans to enjoy.
These students impressed me with their passion, creativity, dedication, and professionalism. They impressed Mike Mason and Lynne Hardy of Chaosium, Inc. as well. As their professor, I feel I learned as much teaching the course as the students did taking it. I now have a much better understanding and respect for game developers and the work that they do creating and publishing the RPGs we enjoy.
Thanks so much for following along with this course and encouraging the collaborative creative process. I hope you will download the student designed adventure and provide us feedback. Your feedback will help with future collaborations and hopefully more semesters of this class in the years to come.