This coming Tuesday, January 31, I teach the first class of my new Writing & Editing for Gaming course. The first class is mostly devoted to the syllabus, logistics of the class, and an overview of topics we will be discussing. The following week we will be talking about what it is to be a writer and editor in the game industry. I have some insights already from publishers and writers I have worked with, but I would love your words of wisdom as well to share with the students. This is your chance to make an impact on the next generation.
Publishers, Designers, and Freelancers:
You have worked in the game industry and developed your own talents, skills, and knowledge over the years. The students in my course are already majors in our Professional Writing program, so they have taken many courses in the core skills of writing and copy editing. What game industry specific knowledge and experiences do you feel aspiring new game writers and editors should acquire? What should they be doing to develop their skills and talents?
Gamers and Fans:
You love games and know what you like to read. There are game books you enjoy reading and there are those you slog through so you can play the game. What would you like to see in RPGs and Board Game Manuals? What can this next generation of writers and editors bring to the gaming hobby to make it even better?
Thanks for helping me inspire and educate our next generation of game writers and editors. You can post your advice in the comments below, or if you prefer to be more private you can email me (tr “at” freelanceknight.com). I will compile highlights from the wisdom you share to post here on the blog after the discussion with the students.