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Writing & Editing For Gaming Course: Researching for Spring 2019

Writing & Editing For Gaming Course: Researching for Spring 2019

Writing & Editing For Gaming Course: Researching for Spring 2019

As I stated earlier, I will once again be teaching Writing & Editing for Gaming for the Professional Writing department at Taylor University during the Spring 2019 Semester. To that end, I have begun to acquire additional books on the topic of gaming, writing, and narrative to expand my understanding of the topics. Before I teach a course, even a repeat, I like to research anew the topic to see how I can revise and improve the course. This new list of books was highly recommend by Eddy Webb of The Onyx Path as we had a discussion on Twitter about recommended reading for game studies. Many of these books I wish I had read before I taught this course the first time. Thus, this is the start of my reading for this Fall to prepare for the Spring course.

Writing & Editing For Gaming Course: Researching

Books in order if you cannot read the picture:

  • Hamlet’s Hit Points by Robin D. Laws
  • The Creation of Narrative In Tabletop Role-Playing Games by Jennifer Grouling Cover
  • Twisty Little Passages: An Approach in Interactive Fiction by Nick Montfort
  • A Theory of Fun for Game Design by Ralph Koster
  • The Game Narrative Toolbox by Tobias Heussner and more
  • Second Person: Role-Playing and Story in Games and Playable Media by Pat Harrigan and Noah Wardip-Fruin

Previously, I have read these books in preparation for the course and recommend them to my students as well.

  • Board Games That Tell Stories by Ignacy Trzewiczek
  • The Civilized Guide to Tabletop Gaming by Terry Litorco
  • Dangerous Games: What the Moral Panic over Role-Playing Games Says about Play, Religion, and Imagined Worlds by Joseph Laycock
  • Designers & Dragons: A History of the Roleplaying Game Industry by Shannon Appelcline
  • The Game Design Reader: A Rules of Play Anthology by Katie Salen Tekinbas and Eric Zimmermann
  • Girls on Games: A Look at the Fairer Side of the Industry by Elisa Teague
  • The King’s English – A Guide to Modern Usage by Kingsley Amis
  • Kobold Guide to Board Game Design by Mike Selinker
  • Kobold Guide to Combat by Wolfgang Baur, Ed Greenwood, Chris Pramas, et al.
  • Kobold Guide to Game Design by Wolfgang Baur, Ed Greenwood, Monte Cook, et al.
  • Kobold Guide to Plots & Campaigns by Margaret Weis, Wolfgang Baur, Jeff Grubb, et al.
  • Kobold Guide to Magic by Wolfgang Baur, Tim Pratt, Kenneth Hite, et al.
  • Kobold Guide to Worldbuilding by Wolfgang Baur
  • Playing at the World by Jon Peterson
  • Rules of Play: Game Design Fundamentals by Katie Salen Tekinbas and Eric Zimmerman
  • Word by Word: An Editor Guides Writers in the Self-Editing Process by Linda K. Taylor

Are there other books you would recommend on the topic of writing and editing for gaming?

 

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2 thoughts on “Writing & Editing For Gaming Course: Researching for Spring 2019

  1. Pingback: On My Shelf: Hamlet's Hit Points | Freelance Knight

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